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Farm Building and Infrastructure
Rural Diversification
Horse livery
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<blockquote data-quote="Glass half full" data-source="post: 1553108" data-attributes="member: 962"><p>i have 50 x DIY liveries and i take a different approach, contracts are worthless unless you back them up with court action so unless you go all the way don't bother. i have an easy in - easy out policy. known trouble makers i don't let in (and the liveries generally will know people with bad reps and warn you) apart from that i don't really care. don't expect anything from them and you wont be disappointed. they will only look out for number one, you scratch there backs and you will end up with an itchy back. it pays for the liveries to know that you don't care that way they don't nag too much because they know it gets them nowhere. </p><p></p><p>i have an interesting theory when it comes to liveries and hassle that i have developed over the last 13 years of building my yard. i call it 'the queen bitch theory' </p><p></p><p>it goes like this,</p><p></p><p>1-10 liveries, - you will have a alpha bitch who will rule the yard and bully the other liveries and nag you constantly, life will be hell for you until she moves on, then one of the beta females will move into her position and the process will repeat.</p><p></p><p>11-20 liveries - you will get two opposing factions on the yard both led by a dominant alpha who will vie for domination with each to establish ultimate power over the yard, there will be civil war and strife for all, this will eventually lead to a split and you will loose half your liveries at some point. life will be hell for you as both groups will come to you to act as the UN peacekeeper.</p><p></p><p>21-50 Liveries - Multiple power factions but no one alpha female can garner enough support to exercise domination over the other alphas liveries, any low power female who does not fit in her group can switch allegiance without suffering total social exclusion on the yard. this means less hassle to you and a much easier life in general.</p></blockquote><p></p>
[QUOTE="Glass half full, post: 1553108, member: 962"] i have 50 x DIY liveries and i take a different approach, contracts are worthless unless you back them up with court action so unless you go all the way don't bother. i have an easy in - easy out policy. known trouble makers i don't let in (and the liveries generally will know people with bad reps and warn you) apart from that i don't really care. don't expect anything from them and you wont be disappointed. they will only look out for number one, you scratch there backs and you will end up with an itchy back. it pays for the liveries to know that you don't care that way they don't nag too much because they know it gets them nowhere. i have an interesting theory when it comes to liveries and hassle that i have developed over the last 13 years of building my yard. i call it 'the queen bitch theory' it goes like this, 1-10 liveries, - you will have a alpha bitch who will rule the yard and bully the other liveries and nag you constantly, life will be hell for you until she moves on, then one of the beta females will move into her position and the process will repeat. 11-20 liveries - you will get two opposing factions on the yard both led by a dominant alpha who will vie for domination with each to establish ultimate power over the yard, there will be civil war and strife for all, this will eventually lead to a split and you will loose half your liveries at some point. life will be hell for you as both groups will come to you to act as the UN peacekeeper. 21-50 Liveries - Multiple power factions but no one alpha female can garner enough support to exercise domination over the other alphas liveries, any low power female who does not fit in her group can switch allegiance without suffering total social exclusion on the yard. this means less hassle to you and a much easier life in general. [/QUOTE]
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